Toward the end of Spring 2005, still waiting on a new game engine from the overworked folks at MIT, I continued to work on my vision of a game that would situate the player in his or her physical surroundings. This presentation addresses how such a game could deal with issues of culture and place. I call the game "the Mystery Trip".
This is in a "music video" format. It moves rather quickly in an attempt to impart a feel for the project rather than to present the details of it. For details, you'll have to check out my "learn" subsite, or email me.
A short video that offers a vision of a game that physically engages and "situates" players in physical and cultural gamespace.
As envisioned, it's a game that the players would revise and customize for their friends and peers after they play it.