In Spring 2005, I also took a class to come up with a video game that would take advantage of the landscape in which it was played -- a game that would situate the player in his or her physical surroundings. This is the first presentation that identifies some of the problems with current video games, and introduces a vision of a possible alternative.
This is in a "music video" format. It moves rather quickly in an attempt to impart a feel for the project rather than to present the details of it. For details, you'll have to check out my "learn" subsite.
A short video that critiques the lack of physical engagement and "situatedness" of current video games, and offers possible alternatives, geared toward a more formal idea of learning.