My specific research combines the chewy adventure of camp with a rigorous academic coating, by taking the appeal of good video games (and the significant in-game and out-of-game learning they compel), and bringing it outdoors with handheld GPS-enabled computers for a more fully embodied game in culturally meaningful physical spaces. In the experience, players critique and redesign a place-based game for their peers. The experience of playing and redesigning the game requires understanding and examination of cultural mores, whole-body physical activity in a geographical space that through the game has become even more culturally relevant, and the employment of strategies in problem posing and solving in order to come up with a peer-worthy game. It's presently (generically) called The Mystery Trip.
And, of course, staying physical and grounded in place.